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March 9, 2011
Watch in 480p for Best Quality ! And be sure to check out my other Biohazard / Resident Evil videos :)
Walkthrough for the Trial Edition of Biohazard 2. This game has a patch that allows you to bypass the early cutscene with Ada that ends the trial, so you can explore most of the RPD's rooms and items. Enjoy! =)
Noticable changes from final version include:
0:59 - Handgun only holds 15 bullets instead of 18.
1:00 - Leon's avatar in the status screen is different.
1:24 - Kendo has a different sounding voice.
1:58 - First Aid Spray and Typewriter not present in final game. Handgun Bullets in different locations.
2:02: Different cutscene than final game, Kendo doesnt shoot.
2:14 - Item Picture for Handgun Bullets different than final game.
2:44 - Shotgun holds 7 shells instead of 5 like final game.
3:05 - More zombies behind gate than final game.
3:06 - Zombies dont open gate like final game.
3:29 - Climbable path unlike final game.
3:35 - Different background, camera angles and area than final game.
3:38 - handgun bullets in different location.
3:42 - No on screen computer prompt and different camera angle.
4:48 - No cutscene with Marvin.
5:07 - Shotgun not present in final game.
5:25 - No green herb like final game.
5:42 - "P" Key not present in final game.
6:05 - Door opens with "P" Key instead of unlocking with computer in lobby.
6:12 - No item box or memo.
6:34 - No handgun ammo on dead body.
6:41 - No licker cutscene.
6:51 - No green herb.
7:26 - Handgun ammo in different location.
8:16 - Less zombies than final game.
8:37 - No green herbs present.
8:48 - No handgun ammo, memo.
9:34 - Different background, camera angles and door is in different location than final game.
10:45 - Zombie has different footstep soundset.
11:30 - No Unicorn Medal present under Chris's Diary.
11:39 - No handgun ammo present.
11:53 - Nothing in locker.
11:58 - "L" Key not present in final game.
12:00 - Ada cutscene not present in final game.
12:01 - This is where the trial ends, but its been modified to bypass the cutscene and continue play.
12:32 - Door unlocks with "L" Key instead of Spade Key.
12:39 - Less zombies than final game.
13:08 - No handgun ammo and different background.
13:37 - No red herb and extra background.
13:49 - Door leads to 2nd floor lobby instead of 3rd floor lobby.
13:54 - Entirely different camera angles throughout.
14:08 - Different background with boxes on the floor.
14:30 - No emergency ladder present.
15:00 - No small key or memo.
15:59 - No door present like final game.
16:07 - No handgun ammo on dead body.
16:14 - Different background with cabinet.
16:45 - Door skips a room when entering to the outside parking area.
Feel free to comment with any changes you find that I may have missed.
This game is being played on the following:
Emulator: ePSXe 1.60
Video Codec: Pete's OpenGL2 Driver 2.9
Sound Codec: Eternal SPU Plugin Lite 1.41
Resolution: 640 x 480
Windows 7 Home Premium
Intel Core i7 720qm @ 1.6Ghz - Turbo Boost @ 2.6 Ghz
ATI Radeon HD 5,850m - 1 GB DDR5
6 GB DDR3 Ram
750 GB Hard Drive
Recorded with Fraps @ 60 fps, and Encoded with VirtualDub and DivX 6.9.2