Mega Man 7 is the seventh game in the original Mega Man series.
Data[]
Weapons[]
Weapon | AT |
---|---|
Mega Buster | 2 (enemies), 1 (bosses) |
Freeze Cracker | 3 (both big and small) |
Thunder Bolt | 6 (full), 2 (small after split) 6+2 (usually both hit if enemy is big or slow/stationary) |
Junk Shield | 2 per hit (total 36) 24 (1 full line after throw, damage may be smaller depending of how much hits in the trajectory?) |
Danger Wrap | 4 AT. Some weak enemies (like S.Gabyoall and Batton) are instantly destroyed regardless of their HP. |
Slash Claw | Around 2~4 per hit. One uninterrupted slash causes a total of 14 damage |
Noise C. | 4 (normal), 8 (charged) |
Scorch Wheel | |
W. Coil | |
Enemies[]
Enemy | HP | Hits to defeat with | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
M. Buster | Freeze C. | T. Bolt | J. Shield | D. Wrap | S. Claw | Noise C. | S. Wheel | W. Coil | ||
Astro Zombieg | 8 | 4 | 3 AT | |||||||
Baccone | 5 | 3 | ||||||||
Batton M48 | 4 | 2 | 3 AT | 6+2 AT | 2 AT per hit (36 total) (S) |
1 hit | ? (total 14 AT) | 4 AT (n) 8 AT (c) |
||
Bomb Sleigh | ||||||||||
Boufooh | 16 | 8 | ||||||||
Bunby Tank | 8 | 4 | ||||||||
Bunby Top | 4 | 2 | ||||||||
CFN-24 | ||||||||||
Coil'n | 6 | 3 | ||||||||
Count Bomb NEO | ||||||||||
Cyorown | 16 | 8 | 3 AT | 6+2 AT | 2 AT per hit (s), <> | 4 AT | ? (total 14 AT) | 4 AT (n) 8 AT (c) |
||
DeluPipi | 4 | 2 | ||||||||
Derusu Bee | ||||||||||
"Derusu Bee Hive" | ||||||||||
Driver Cannon | 4 | 2 | ||||||||
Dust Crusher | 16 | 8 | 3 AT | |||||||
Frisk Cannon | 8 | 4 | ||||||||
Gilliam Knight (normal) | 4 | 2 | 3 AT | 6+2 AT | 36 AT total (s) |
4 AT | ||||
Gilliam Knight (wolf) | 48 | 24 | 3 AT | |||||||
Gobots | 2 | 1 | ||||||||
Gockroach S | ||||||||||
"Gockroah S Nest" | ||||||||||
Heli Metall | 2 | 1 | 3 AT | 6+2 AT | ||||||
Icicle Teck | ||||||||||
Kaminari Kogoro | 4 | 2 | ||||||||
Kerone | 6 | 3 | ||||||||
Kintot | ||||||||||
Metall FX | ||||||||||
Petaforth | 8 | 4 | ||||||||
Properide | ||||||||||
Ragger | 8 | 4 | 3 (3 AT) | 1 (6+2 AT) | ||||||
Sniper Joe 01 | 8 | 4 | ||||||||
Spiral Gabyoall | 4? | - | - | - | - | 1 hit | - | - | - | - |
Stegorus | 48 | 24 | ||||||||
Swim Metall DX | 2 | 1 | ||||||||
Tamagodon | 4 | 2 | ||||||||
Technodon | ? | - | - | - | - | - | - | - | - | - |
Tel Tel | ? | - | * | - | - | - | - | - | - | - |
Tom Daddy | ||||||||||
Trio the Wheel | 16 | 8 | ||||||||
Tripropellan | 4 | 2 | 3 AT | |||||||
True Shield Attacker | 8 | 4 | 3 AT | 6+2 AT | total 36 AT (s) | 4 AT | ||||
Tsuranattori | 1 | 1 | ||||||||
Turbo Roader | 4 | 2 | ||||||||
Kanigance | 128 | 64 | ||||||||
King Gojulus | 63 | 32 | ||||||||
Sisi Truck | ||||||||||
Sisi Rocket | ||||||||||
Truck Joe | ||||||||||
Shirokumachine GTV | ||||||||||
VAN Pookin | ||||||||||
Mad Grinder | ||||||||||
Bass (1) | ||||||||||
DWN-049 Freeze Man | 28 | 28 | ||||||||
DWN-050 Junk Man | 28 | 28 | ||||||||
DWN-051 Burst Man | 28 | 28 | ||||||||
DWN-052 Cloud Man | 28 | 28 | ||||||||
DWN-053 Spring Man | 28 | 28 | ||||||||
DWN-054 Slash Man | 28 | 28 | ||||||||
DWN-055 Shade Man | 28 | 28 | ||||||||
DWN-056 Turbo Man | 28 | 28 | ||||||||
Mash | ||||||||||
Proto Man | ||||||||||
Bass (2) | 28 | |||||||||
Guts Man G | 28 | 28 | ||||||||
Super Bass | 28 | |||||||||
Gamerizer | 28 | 28 | ||||||||
Spotaro | ? | |||||||||
HannyaNED | 28 | 28 | ||||||||
Wily Machine 7 | 28 | 28 | ||||||||
"Mini Wily Machine 7" | 32 | 16 | 3 AT | |||||||
Wily Capsule | 28 | 28 | ||||||||
Mega Man (VS) | 28 | 28 | ? | ? | ... | |||||
Bass (VS) | 28 | 28 | ? | ? | ... |
Notes:
- Damage done to Gilliam Knight is reset after a transformation, so even if only one hit was needed to defeat it on the wolf form, it will be at full HP after changing again.
Rush Search results[]
Determines the object that will be created by Rush Search. Note that from ID 26 (1A) onward the graphics from most objects will appear messy if called where it's not supposed to be, as their graphics aren't loaded. And Rush isn't supposed to call anything above 30 anyway, so any errors could be due to this.
ID (Dec) |
ID (Hex) |
Object | Notes |
---|---|---|---|
00 | 00 | Life Energy (Small) | |
01 | 01 | Life Energy (Large) | |
02 | 02 | Weapon Energy (Small) | |
03 | 03 | Weapon Energy (Large) | |
04 | 04 | Bolt (Small) | |
05 | 05 | Bolt (Large) | |
06 | 06 | 1-UP | |
07 | 07 | E Can | |
08 | 08 | W Can | |
09 | 09 | S Can | |
10 | 0A | Junk (Boot) | |
11 | 0B | Junk (Empty soft drink can) | |
12 | 0C | Junk (Broken shades) | |
13 | 0D | Junk (Dentures) | |
14 | 0E | Junk (Bone) | |
15 | 0F | Junk (Banana peel) | |
16 | 10 | Junk (Watch) | |
17 | 11 | Junk (Fish) | |
18 | 12 | Junk (Kettle) | |
19 | 13 | Junk (Doll) | |
20 | 14 | Junk (Toy robot) | |
21 | 15 | Junk (Apple core) | |
22 | 16 | Junk (Open can) | |
23 | 17 | Junk (Game Boy) | |
24 | 18 | Junk (Package) | |
25 | 19 | Junk (Bomb) | |
26 | 1A | Bolt (extra large) | Graphics load on specific areas. |
27 | 1B | ??? (Exit unit?) (Nothing if acquired) | Graphics load on specific area from Freeze Man's stage. EX. |
28 | 1C | Hyper Rocket Buster (Nothing if acquired) | Graphics load on specific area from Turbo Man's stage. PU. |
29 | 1D | Energy Balancer (Nothing if acquired) | Graphics load on specific area from Shade Man's stage. EB. |
30 | 1E | Life Energy (extra large) | Graphics load on specific areas. |
31 | 1F | Metall FX | Graphics load on specific areas. |
32 | 20 | Driver Cannon | Graphics load on specific areas. And I'll not repeat this again, unless it's noteworthy. |
33 | 21 | Explosion effect | Graphics load normally. |
34 | 22 | Tripropellan | |
35 | 23 | Event | The effect from Exit Unit, Mega Man teleporting away. Freezes if used in a stage that was not cleared. |
36 | 24 | Tsuranattori | Set of 4. |
37 | 25 | Bunby Tank | |
38 | 26 | Petaforth | Normal, changing direction after hitting an obstacle. |
39 | 27 | ??? | Unused. 8 HP. Causes contact damage. Judging by the position of prototype object IDs, may be a leftover from the discarded Shade Man mid-boss. |
40 | 28 | Turbo Roader | |
41 | 29 | Metall FX | Appears to be identical to 31. |
42 | 2A | Driver Cannon | Appears to be identical to 32. |
43 | 2B | Spiral Gabyoall | |
44 | 2C | Tripropellan | |
45 | 2D | Event | Mega Man walks forward and teleports away, as if entering a boss room from a cleared stage. Freezes if used in a stage that was not cleared. |
46 | 2E | Tsuranattori | Anomaly. Set of 4 plus 1 extra. |
47 | 2F | Explosion effect | Graphics load normally. |
48 | 30 | Petaforth | Anomaly. Only moves in one direction, and can walk on air. |
49 | 31 | ??? | Unused. Same as 39. |
50 | 32 | Turbo Roader | |
51 | 33 | Baccone | |
52 | 34 | Count Bomb NEO (right side) | Anomaly. Buggy graphics even if placed on Burst Man's stage. |
53 | 35 | Bomb Sleigh's three bombs | After sleigh is destroyed, it changes to this state. |
54 | 36 | Nothing? | |
55 | 37 | Sniper Joe 01 | |
56 | 38 | Explosion effect | Causes 2 damage to Mega Man. |
57 | 39 | Bomb Sleigh's three bombs | Appears to be identical to 53. |
58 | 3A | Metall FX | Appears to be identical to 31 and 41. |
59 | 3B | Tsuranattori | Anomaly. Many (over 8?) appear. |
60 | 3C | Driver Cannon | |
61 | 3D | ... | |
62 | 3E | ||
63 | 3F | ||
64 | 40 | ||
65 | 41 | ||
66 | 42 | ||
67 | 43 | ||
68 | 44 | ||
69 | 45 | ||
70 | 46 | Nothing? | |
71 | 47 | ||
72 | 48 | ||
73 | 49 | ||
74 | 4A | ||
75 | 4B | ... | |
... | |||
80 | Nothing? | ||
... | |||
90 | Icicle Teck | ||
... | |||
100 | ? | ||
... |
Object viewer[]
List of objects in the game's object viewer.
NUM | OBJ | Notes |
---|---|---|
00 | Mega Man | |
01 | Super Mega Man | |
02 | Metall FX | |
03 | Heli Metall | |
04 | Driver Cannon | |
05 | Spiral Gabyoall | |
06 | Tsuranattori | |
07 | Platform | The cloudy platform from Cloud Man's stage. The cloud can be charged or frozen. |
08 | Tripropellan | |
09 | Items and gauges | Life Gauge, Weapon Gauge, E Can, Life Energy, ... and an explosion effect? |
0A | Gimmick | The bouncy wheel in a chain in Turbo Man's stage. |
0B | Danger Wrap | |
0C | Burst Man | |
0D | Petaforth | |
0E | Wily Castle | From ending scene. |
0F | Bunby Tank | And Bunby Top |
10 | Rocket Buster | |
11 | Turbo Roader | |
12 | Baccone | |
13 | Dust Crusher | The enemy, not the Mega Man 4 weapon. |
14 | CFN-24 | |
15 | Count Bomb NEO | |
16 | Gimmick | The magnet in Junk Man's stage, and objects pulled by it. |
17 | Trio the Wheel | |
18 | Coil'n | |
19 | Gimmick | The rotation box in Spring Man's stage. Glove is separated. |
1A | Sniper Joe 01 | |
1B | Kaminari Kogoro | |
1C | Bomb Sleigh | |
1D | Kerone | |
1E | Boufooh | |
1F | Gobots | |
20 | Icicle Teck | |
21 | Gimmick | The mechanical logs falling on the falls from Slash Man's stage. |
22 | DeluPipi | |
23 | Batton M48 | |
24 | Tamagodon | |
25 | Shirokumachine GTV | |
26 | Object | Candle in Shade Man's stage. |
27 | Swim Metall DX | |
28 | Stegorus | |
29 | Object | Pterodactyl flying in the background from Slash Man's stage. |
2A | ? | A white orb? |
2B | Technodon | |
2C | Object | Stage select frame. Has unused "1P" and "2P" variations. |
2D | Turbo Man | |
2E | True Shield Attacker | |
2F | Gimmick | Springs in Spring Man's stage. |
30 | Gimmick | Fire pillars in Turbo Man's stage and Wily Castle. |
31 | ? | Fire. |
32 | Gimmick | The devices in Junk Man's stage. |
33 | Ragger | |
34 | Frisk Cannon | |
35 | Unused | Bunby Top with Metall |
36 | Gimmick | Boss gate. |
37 | Astro Zombieg | |
38 | ? | Fire. |
39 | Tom Daddy | |
3A | Rush | |
3B | Gimmick | Count Bomb platform from Wily Castle. |
3C | Gimmick | Spinning platform from Wily Castle. |
3D | Gimmick | The "lava fall" from Junk Man's stage, frozen and breaking. |
3E | Kanigance | |
3F | ? | Fire. |
40 | Freeze Cracker | |
41 | Effect | ? |
42 | Effect | Bubble with "Crash Bomb". One of Burst Man's attacks? |
43 | ? | |
44 | ? | Bubble |
45 | Junk Man | |
46 | Effects | Junk Man's attacks. |
47 | Wily UFO | Miniature from opening scene. |
48 | Effect | Frozen "lava" from Junk Man's stage and misc. |
49 | Shade Man | |
4A | Bass | And Super Bass. |
4B | Effect | Bass attacks. |
4C | King Gojulus | Several parts to add to body. |
4D | King Gojulus | Part of the leg. |
4E | ? | |
4F | Effects | Shade Man's attacks and misc. |
50 | Derusu Bee | |
51 | Treble | |
52 | Gockroach S | |
53 | VAN Pookin | |
54 | ? | |
55 | Freeze Man | |
56 | Effects | Freeze Man's attacks and misc. |
57 | Eddie | |
58 | Spring Man | |
59 | Beat | |
5A | Effects | Spring Man's attacks and misc. |
5B | Proto Man | |
5C | Effects | ? |
5D | Wild Coil | |
5E | Gimmick | The elevator in Shade Man's stage. |
5F | Gimmick | Disappearing block. |
60 | Slash Man | |
61 | Effects | Slash Man's attacks and misc. |
62 | Wily UFO | With Wily and Guts Man. |
63 | Gimmick | The generator in Junk Man's stage. |
64 | Effect | Slash Claw? |
65 | Sisi Truck | Main details, such as mouth and Sisi Rockets. |
66 | Guts Man G | Except arm. |
67 | Truck Joe | Main details. |
68 | Cyorown | |
69 | Tel Tel | |
6A | Wily Machine 7 | Main details, including legs and miniatures. |
6B | Effect | ? |
6C | Guts Man G | Arm only. |
6D | Mash | |
6E | Cloud Man | |
6F | Effect | ? |
70 | Effect | ? |
71 | Gimmick | The crusher in Shade Man's stage. |
72 | Gimmick | Moon and cloud from Shade Man's stage. Why I added as gimmick instead of effect? Gilliam Knights. |
73 | Auto | |
74 | Dr. Light | |
75 | Roll | |
76 | Auto's half-track | With hard hat and Mega Man's helmet. |
77 | Effect | Lightning. |
78 | Effect | Water splash and bubbles. |
79 | Gamerizer | Several assets, including Spotaro. |
7A | HannyaNED² | Main assets. |
7B | Effect | A green charge shot? |
7C | Effect? | ? |
7D | Gamerizer | Head only. |
7E | Effect? | Fire. |
7F | Effect | Boss names (and flavor text in Japanese version) from stage intros. |
80 | Kintot | |
81 | Gilliam Knight | |
82 | Proto Shield | |
83 | Effect | ? |
84 | Wily Capsule | |
85 | Big Eddie | Assets. Note that big characters use layers, the main body being a background instead of an object. |
86 | Shop assets. | |
87 | Gimmick | The junk block that falls on Properide. |
88 | Gimmick | The spring platform in Spring Man's stage. |
89 | Effect | Wily Machine 6, from the opening. |
8A | Effect | Robot feet from the opening. |
8B | Effect | Small version of the game logo, both English and Japanese. |
8C | Effect | Robot capsule opening in the opening scene. |
8D | Items | Unique and rare items found in stages (plus "Beat Whistle"), such as the extra large life energy, Energy Balancer, Rush Search, the four plates, ... |
8E | Effect | Effects from the opening: lights turning on and eyes opening. |
8F | Effect | Objects falling after Wily's defeat. |
90 | Properide | |
91 | Effect | Mega Man walking in the ending. |
92 | Dr. Wily | |
93 | Effect | Mad Grinder's head in the opening. |
94 | Effect | Buildings and fire in the opening. |
95 | Effect | The lights from the flame pillars. |
96 | Effect | Password screen stuff. |
97 | Effect | Wily Castle map stuff. |
98 | Gimmick | Beat's cage. |
99 | Effect | Some texts from the opening and 2P modes. Both English and Japanese. |
9A | Effect | The screens in Light's lab, showing Wily and the museum. |
9B | Gimmick | The object blocking the path to the room with the Hyperbolt in Spring Man's stage. |
9C | Effect | The ice surrounding Mega Man when he is frozen. |
9D | ? | Unused? Last object in viewer. |