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Mega Man Legends code references. Careful to not do something like this!


EffectCode (Mega Man Legends)Code (Rockman DASH)
Player's HPSource + 70CBBESource + 70CEFE
Player position X or Y (2 Bytes) Source + 70CEA4
Player rotation (2 Bytes) Source + 70CEE6
Camera distance from player (2 Bytes) Source + 6EFA60
Texture effect test Source + 6FCD88
Zenny (2 Bytes)Source + 70CC02Source + 71981C
Boss HP (2 Bytes)Source + 71AF8ESource + 71B2DE
Boss B HP (2 Bytes) Source + 71B882
Boss C HP (2 Bytes) Source + 71BE26
Enemy 1 HP (2 Bytes)Source + 6F6B16Source + 6F6E56
Enemy 1 Action Source + 6F6DF1
Enemy 2 HP (2 Bytes)Source + 6F6ED6Source + 6F7216
Enemy 3 HP (2 Bytes)Source + 6F7296Source + 6F75D6
Enemy 4 HP (2 Bytes)Source + 6F7656Source + 6F7996
Enemy 4 Action Source + 6F7931
Enemy 5 HP (2 Bytes)Source + 6F7A16Source + 6F7D56
Enemy 5 Action Source + 6F7CF1
Enemy 5 movement? Source + 6F7D80
Enemy 5 animation Source + 6F7D94
Enemy 6 HP (2 Bytes)Source + 6F7DD6Source + 6F8116
Enemy 7 HP (2 Bytes) Source + 6F84D6
Enemy 8 HP (2 Bytes) Source + 6F8896
Enemy ? HP (2 Bytes) Source + 6F93D6
Enemy ? HP (2 Bytes) Source + 6F9796
Enemy ? HP (2 Bytes)Source + 716FAC
Text displaySource + 6F0155
...

External Links

More codes here (camera), here (rooms) and here.

MML2 and MoTB

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