Fandom

Metal Man Wiki

Mega Man Legends 2/Debug

< Mega Man Legends 2

117pages on
this wiki
Add New Page
Comments0 Share

Mega Man Legends 2/Files/Mega Man Legends 2 Trial Version (debug)

Joystick 2 controls:

  • Triangle + Circle - Display/hide the debug menu.
  • Directional Buttons - Move around the blue highlight in the available debug options.
  • Circle - Confirm. If nothing happens, hold it and the highlighted debug function will become red. Use the directional buttons to change the value of the option.
  • X - Varies between cancel/return/enable/disable.
  • L1 - Hold to slow down the game.
  • L2 - Hold to pause the game.
  • R2 - Press to pause/continue the game.
  • Select + Directional buttons - Change the debug page.

Basics

STDisplays the current location. Example: Value 4 = Flutter
ARDisplays the current sub location. Examples:
ST4 AR0 = Flutter - Bridge
ST4 AR1 = Flutter - Deck 1
SNUnknown.
SVUnknown.
PAGEDebug page.
V/DUnknown. Keeps changing.
JJoystick buttons display:
0000,0000 = No button pressed
0020,0000 = J1 Right
0080,0000 = J1 Left
00A0,0000 = J1 Left+Right
0010,0000 = J1 Up
0040,0000 = J1 Down
0050,0000 = J1 Up+Down
1000,0000 = J1 Triangle
2000,0000 = J1 Circle
4000,0000 = Joystick 1 X
8000,0000 = J1 Square
0102,0000 = J1 L2
0400,0000 = J1 L1
0800,0000 = J1 R1
0200,0000 = J1 R2
0005,0000 = J1 Select
0008,0000 = J1 Start
0000,0001 = J2 Select
And so on...
PPTRUnknown. Keeps changing.
LPTRUnknown.

Page 3 - SFX

A sound effect test, with a Call History of the last sounds played. It has the option to change volume, pitch, and other stuff from all sound effects.

Examples:

  • [0090h]ch.23 = Mega Man footsteps (walking and turning)
  • [0091h]ch.23 = Mega Man footsteps (running)
  • [0092h]ch.23 = Mega Man jumping
  • [0093h]ch.23 = Mega Man landing
  • [0094h]ch.23 = Mega Man grabing a ledge
  • [0095h]ch.23 = Mega Man kicking

Page 5

Appears to be a map debug menu. No idea what it does.

MAP
MODEL
TOTAL
BUFF
F-CLIP
N-CLIP
N-MAP
N-MDL
M-MDL
CLIP-D

Page 6

???

FLAG
NAVI NO
START AREAShows the current area, the first two digits being equal to the ST and the second two the AR.
GOAL AREA ----
NEXT POINT --
GROUP NUM
POINT NUM
SCE OFFSET

Only shows "NAVI FORBID" in the some areas, like dungeons and the debug room.

Page 10

Appears to be a menu data display.

Moji(keeps changing between 0 and 1)Ruby:OFFMojiFlag[00000000]
Changes to [40000000] when game paused with Start, and [80000000] in Select button menu.
Pause[00]
(Changes to [10] when game paused)
0 0 0 0 7 7 7 0

Page 21

???

MAP-X
MAP-Z
STYLE / TEX
SET STYLE / SET TEXTURE

Page 22 - Camera

Three camera options. Hold Circle in joystick 2 to change highlighted values.

HEIGHTStandard value = 160
DISTANCEStandard value = 192
ANGLEStandard value = 80

Page 30 - Scenario Flag & Event Camera

Scenario Flag

Main article: Mega Man Legends 2/Debug/Scenario Flag

Edit scenario flags (switches).

SCENARIO FLAGAREA
000 to 27FMAIN
280 to 37FTREASURE
380 to 3FFARMS
400 to 47FITEM
480 to 57FSHOP
580 to 67FLOCAL
680 to 6FFTEMP
700 to 77FDOOR
780 to 8FFNAVI

Event Camera

MML2TVDP30

Event Camera

Note: All controls in this page's notes are from joystick 1, the only exceptiong is the X button, which enables/disables debug controls in joystick 1. The joystick 1 Square button increases camera movement speed.

The camera position goes until value 32767. 32768 and above are negative numbers, with 32768 = -32768 and 65535 = -1.

FLAG
S00
TIMER
MOValue 0 (ROT & DIS) or 1 (CAM) changes camera position and the "ROT"/"CAM" options.
TPValue 0 (POS), 1 (OFS), or 2 (OFS) changes camera position and the "POS"/"OFS" options.
CHUnknown
SCValues 0, 1, or 2. Does small visual changes, but I dunno what exactly its function is.
NCMess with the map textures. Used to hide textures that are far away.
FCUnknown.
POSXCamera position X. Control with Left and Right buttons.
POSYCamera position Y. Control with L1 and L2 buttons.
POSZCamera position Z. Control with Up and Down buttons.
ROTYCamera rotation Y. Hold Circle and press Left or Right to turn the camera on those directions.
ROTXCamera rotation X. Hold Circle and press Up or Down to turn the camera on those directions.
DISCamera distance. Hold Circle and press L1 or L2 to zoom in or out.
CAMXCamera X. Hold Circle and L1 or L2 to move the camera up or down in an arc.
CAMYCamera Y. Hold Circle and press Left or Right to move it on those directions in an arc.
CAMZCamera Z. Hold Circle and press Up or Down to zoom in or out.



OptionDetailsJoystick 1 controls
MOChanges camera function between 0 (ROTY, ROTX and DIS) or 1 (the three "CAM"s).
ROTYCamera rotation Y.Hold Circle and press Left or Right to turn the camera on those directions.
ROTXCamera rotation X.Hold Circle and press Up or Down to turn the camera on those directions.
DISCamera distance.Hold Circle and press L1 or L2 to zoom in or out.
CAMXCamera X.Hold Circle and L1 or L2 to move the camera up or down in an arc.
CAMYCamera Y.Hold Circle and press Left or Right to move it on those directions in an arc.
CAMZCamera Z.Hold Circle and press Up or Down to zoom in or out.
TPValue 0 (POS), 1 (OFS), or 2 (OFS) Changes camera function between "POS" (0) or "OFS" (1 or 2).
POSX / OFSXCamera position XControl with Left and Right buttons to move in the camera in those directions.
POSY / OFSYCamera position YControl with L1 and L2 buttons to move the camera up or down.
POSZ / OFSZCamera position ZControl with Up and Down buttons to move the camera forward of backwards.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.